I stripped my code down so I am literally only loading the terrain now. So the code below creates an object finally, but the scaling isn't working. I have terrain_chunk = 0; and the multi texture terrain isn't working.

Code:
terrainGrassDefault = ent_createlocal("meshes/terrain/grass_130x130.hmp",vector(0,0,-250), NULL);
	wait(1);
	terrainGrassDefault.scale_x = 250;  (not working)
	terrainGrassDefault.scale_y = 250;  (not working)



Current Project: Computer Repair Simulator
https://www.computer-repair-simulator.com