So I did, mostly from scratch, using send_data. Code handles connection stuff, syncing players (no prediction, just lerping) and bullets (theoretically all kinds of bullets or even rockets with the same code):
https://i.gyazo.com/ba41108931b21757747e638802f06941.mp4
Click to reveal..
Code:
///////////////////////////////
#include <acknex.h>
#include <default.c>
#include "console.h"
#include "types.h"
#include "player.h"
#include "network.h"
#include "bullets.h"

#include "helper.c"
#include "types.c"
#include "player.c"
#include "network.c"
#include "bullets.c"
///////////////////////////////

void mainFrameEvent()
{
	//enemyDo();
	playerDo();
	bulletsDo();
	networkDo();
}

void main()
{
	fps_max = 60;
	video_mode = 9;
	camera.arc = 90;
	collision_mode = 2;
	networkInit();
	playerInit();
	level_load("test.wmb");
	on_frame = mainFrameEvent;
}


Not sure if that's against the spirit of the AckCon but we could use that as a basis for a multiplayer game. (Otherwise I could just try and write it down from memory on AckCon's Friday. tongue )

@alibaba: blush

Last edited by Superku; 03/11/18 12:23.

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