Hello everybody,

I was wondering how I could get the actual speed on an entity (moving using c_move).

The actual speed is needed in order to determin, if the entity is moving of not, aka. is potentially stuck or not.

I could only find commands to get the speed of PhysX objects in the Manuel, which unfortunately did not explain the build up.

Speed = distance/time, so is it possible to get the value of the x and y axis of the entity every frame, without killing the memory?

Please help me out.