Originally Posted By: Blobfist
Here I got the character stuck, thus it does not actually move.
c_move however, thinks it is moving with an speed of 2.

Code:
my.move_speed = c_move(me,vector(dist_ahead,0,0),NULL,IGNORE_PASSABLE | GLIDE);






The question still remains, how can you get the actual speed on an entity?
That's not a speed, but distance covered, and it will change with the framerate. Check my example, if you want to get framerate independent movement speed.

Greets.


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