Quote:
When I checked the contents on disk I saw it keeps the original .fbx in the folder structure along with plenty of Unity-only meta data.
I know i have the FBX files of the 3d model ( converted a City already ... hell of a work ). But i cant apply the mocaps from another fbx file to them

Quote:
Also get Makewalk (it's free and a part of Makehuman - http://www.makehumancommunity.org/wiki/Documentation:MakeWalk). It provides some Python Scripts for Blender for pose mapping.
I tried that in the past and mapping was possible, although sometimes somewhat fiddley, since I'm not very familiar with Blender.
Thanks. Once u gave me the same advice. If i remember right i failed.

I know it could be done somehow. In the other Topic i posted a screenshot. The bone structure isnt that different.

Thank you man for taking the time. If nobody reacts to my user request i guess ill give it a try again with that MakeHuman stuff.


Easyest way would be if mecanim shit could be exported to one fbx file.

Last edited by rayp; 04/27/18 17:55.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
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