A little bit of 'verboten' here grin

Textures made by id Software (wolf3d) and used only as a placeholders.

I can now create maps and load them into an actual level! Only visible part's of the tiles are created and merged into group of models (each wall texture = one group, so totally I have 16 groups + ceiling and floor, that results to 18 and plus collision model (and it's invisible), so totally 19 models models to create full 64x64 map instead of 4 096 tiles). I would love to merge the whole level into one entity, but faced troubles with multitextures (u, v - didn't work as well), but for now I'm pretty satisfied with 18 entities per level (thanks to MasterQ32 and his DynamicModels contribution from TUST and for his useful advices as well!). Next thing to do is placing props, items and npcs, but this part should be easy enough. And then, I'll make some playable demo!

Greets!


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