With bones done in the vertexshader the limit is 72, yes. For cpu bones I don't think there's a limit.
(I once used a static model with about 320 bones. I wouldn't want to animate this at runtime, though)

Edit: you could probably write your own animation system. I don't think it's worth it, though.

Last edited by Kartoffel; 04/30/18 09:00.

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