Check this out:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=464687#Post464687

The following should work as a code base for setting up the mesh:

Code:
ENTITY* createCoolMesh( polygon input )
{
	D3DVERTEX *vertexBuffer;
	short *indexBuffer;
	long *attributeBuffer;
	LPD3DXMESH newMesh = NULL;
	
	int numVertices = polygon vertices;
	int numTriangles = polygon triangles;
	D3DXCreateMesh(numTriangles, numVertices, D3DXMESH_MANAGED , pvertexdecl, pd3ddev, &newMesh);

	newMesh->LockVertexBuffer(0, &vertexBuffer);
	newMesh->LockIndexBuffer(0, &indexBuffer);
	newMesh->LockAttributeBuffer(0, &attributeBuffer);

	set up vertexBuffer[i] (at least the xyz position) for every i < numVertices;
	set up indexBuffer[i] for every i < numTriangles*3;
	set attributeBuffer[i] to 0 for every i < numTriangles;

	newMesh->UnlockVertexBuffer();
	newMesh->UnlockIndexBuffer();
	newMesh->UnlockAttributeBuffer();
	D3DXComputeNormals(newMesh,0);

	ENTITY* ent = ent_create, ent_clone, ent_setmesh
	
	return ent;
}



"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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