We just had a little problem with models in WED. We have multiple models that use the same external (4k) texture. Which works fine in engine, but WED at some point runs out of memory and stop rendering any further added models and just reverts to the tiny 1x1x1 m cube.

We confirmed this behaviour by changing the atlas texture to 128x128 after which WED resumed normal operation


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku