// EntGroups
#define EntGroup skill1
#define TypeEnemy 1
#define EntGroupType skill2
#define Machine 1
#define People 2
var EntsPan[3];
PANEL* PanCompass =
{
bmap = "Compass.dds";
pos_x = 10;
pos_y = 10;
layer = 1;
}
PANEL* PanCompassEnemys =
{
bmap = "CompassEnemy.dds";
needle(22,22, "Enemy.pcx",8,8,0,0,360, EntsPan[0]);
needle(22,22, "Enemy.pcx",8,8,0,0,360, EntsPan[1]);
needle(22,22, "Enemy.pcx",8,8,0,0,360, EntsPan[2]);
pos_x = 10;
pos_y = 10;
layer = 2;
}
action Enemy()
{
my.emask |= ENABLE_SCAN;
}
void ScanEvent()
{
if(event_type == EVENT_DETECT)
{
if(you != NULL)
{
// 5000 Quants Scanbereich
// 256 Pixel beträgt die Bitmap
var x = player.x - you.x;
var y = player.y - you.y;
var newX = 0;
var newY = 0;
newX = abs(x);
newY = abs(y)* -1;
if(player.x > you.x)
{
newX = abs(x) * -1;
}
if(player.y > you.y)
{
newY = abs(y) ;
}
var rangeX = (newX * 128) / 5000;
var rangeY = (newY * 128) / 5000;
//
// printf("%f %f", (double)x, (double)y);
pan_setpos(PanCompassEnemys, 6, you.EntGroup, vector(rangeX +128, rangeY+128, 0));
}
}
}
void RotateCompassPan()
{
while(player)
{
PanCompass.angle = player.pan -90;
wait(1);
}
}
void RotateCompass()
{
while(player == NULL) wait(10);
my = player;
my.emask |= ENABLE_DETECT;
my.event = ScanEvent;
RotateCompassPan();
wait(-2);
while(player)
{
c_scan(camera.x,camera.pan, vector(360,0,10000), IGNORE_ME | SCAN_ENTS | SCAN_LIMIT);
wait(-0.5);
}
}
void InitializeMinimap()
{
PanCompass.flags = SHOW|TRANSLUCENT;
PanCompass.center_x = PanCompass.size_x * 0.5;
PanCompass.center_y = PanCompass.size_y * 0.5;
PanCompassEnemys.flags = SHOW|TRANSLUCENT;
RotateCompass();
}