void main() {
level_load(NULL);
wait(1);
video_aspect = 1.777;
video_switch(12,32,1);
mouse_map = crosshair_1_pcx;
mouse_spot.x = bmap_width(crosshair_1_pcx)/2;
mouse_spot.y = bmap_height(crosshair_1_pcx)/2;
mouse_pos.x = mouse_cursor.x;
mouse_pos.y = mouse_cursor.y;
mouse_mode = 2;
level_load(NULL);
while (1) {
mouse_pos.x = mouse_cursor.x;
mouse_pos.y = mouse_cursor.y;
wait(1);
}
}