Hi all.

I finally managed to convert mocap data and retarget the bones of a model for Animation.

Now the arms are messed up. Iam pretty sure this is cause of different poses of the Frame 0 / baseframe or how ever its called.

Now i want to change the base pose of a mocap file.

But if i rotate the bone outside of meds "anim mode" only the bones are turned, but the mesh stays in same Position.
This also happens with fragmotion.

Is there a way to modify my base Frame / start pose ?

Big step Forward...its not screaming kill me. The retarget of arm bones ive disconnected cause the different poses will mess them up ( at least i guess its caused by the poses ):


Thanks for all tips and help.


edit: Ok found first workaround.

Last edited by rayp; 10/18/18 15:45.

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