Optimizing for more than 200 fps on the target platform do not makes sense.
200 fps with 30.000 while loops running ? This is acknex, not unreal 4. Theres no way to have even 50fps with 5.000 npcs and while loops.
In a normal project, 20 while Loop npcs with c_move+ent_animate are enough to kill performance already.
Last edited by rayp; 10/27/1808:10.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;