Keep in mind that the culprit most likely is the size of your code or rather the interim code created by the compiler (in development mode at least), not bitmaps or other files. Re-read the last 15 posts or so in this thread for clarification.

Publish your game, run it, then check memory usage with VMMap. It might even be a GB less than what you're currently seeing.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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