Started working on this project again! Made some cool progress today, some screens:
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Map editor

3d level (debug panel)

3d level #2
I guess there is nothing interesting for eyes, but some cool stuff going on there grin F.e. I used flood fill algorithm from the player's start position to cut those parts of the map, which won't be visible during the gameplay. It also helped me to place foliage within the level (this reduced amount of entities on the level from 1049 to 60). Plus, users will be able to add their own custom textures (up to 99 textures allowed), by changing the .txt file (kinda of schoolish grin ). There are lots of things to be added yet, but I'm very happy with the results and wanted to share them with you guys!

My best regards!

Edit: a little update, added some props, now levels are feeling more alive! grin
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Edit2: added lightshafts from the lamps

Last edited by 3run; 11/29/18 15:51.

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