So I have been beating my head over this, can anyone tell me why my light cast is acting this way on the models? The ceiling tile and floor is 1 model, but it has multiple faces and the light appears different at each face having its own local light scheme. Looking to see if I can make this look more realistic. Any thoughts?

FYI - I have almost no code to handle this today, so I am open to ideas on how to start on this.


Last edited by Garrettwademan; 12/01/18 19:45.

Current Project: Computer Repair Simulator
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