@jumpman your shaders skills are getting more and more impressive with each post! laugh

I'm currently working on a floodfill pathfinding algorithm
(thanks to Superku, in the past he poked me in the right direction with arrays)
Here is a video on my youtube channel (click screenshot to redirect)


Edit2: newer version arrived grin
Same, here is a video (click screenshot to redirect)


Edit: I got 1000 function calls (it's called recursion I guess?) to find a path on an empty 4096 tile map (64x64 - from upper left edge to lowest right edge), what do you think about this results? Is it really too slow for this kind of pathfinding, share your thoughts please.

Best regards!

Last edited by 3run; 12/06/18 14:44.

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