Hello!
I've been using bmap_process for quite some time now as a means of an animated loading screen/ level transition.
Most of the time it's working fine. However, every now and then it's crashing sadly (sometimes weeks apart).

I'm calling bmap_process in the on_level event (and for another bitmap + material in some other menu code) where it may crash although having worked fine before during the same game session. Pointers are all valid it seems.
The crash only seems to happen during level loading.

Do you see anything in the source code where that could be an issue? Or do you have any other idea what do do?

Thanks.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends