/////////////////////////////// #include <acknex.h> #include <default.c> /////////////////////////////// int AnyFunc(int x) { printf("Error Code %d", x); } void main() { fps_max = 60; level_load(NULL); ENTITY* ent = ent_create(CUBE_MDL, nullvector, NULL); ent.skill1 = AnyFunc; int ap(int); ap = ent.skill1; ap(5); }
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