///////////////////////////////
#include <acknex.h>
#include <default.c>
///////////////////////////////
void Go()
{
error("hey!");
}
action Fly()
{
set (my, PASSABLE);
my.skill15 = (void*)Go;
}
void main()
{
fps_max = 60;
level_load(NULL);
ent_create(CUBE_MDL, nullvector, Fly);
ENTITY* ent = NULL;
you = ent_next(NULL);
while (you)
{
if(you)
{
ent= you;
break;
}
you = ent_next(you);
}
if(ent)
{
void act();
act = (void*)ent.skill15;
act();
}
}