I've released my game on February 28th and sadly bmap_process causes issues on a bunch of machines, either just crashing the game or spewing file not found messages (regarding fxo files) - game installed in regular full ASCII paths.
It was showing the 255 WRS control byte in file names on some machines:
https://i.imgur.com/STsNIQ4.png
So I thought maybe it would go away when I put shaders not into the WRS, no difference though:
https://cdn.discordapp.com/attachments/430428194517155861/552159630982119424/unknown.png
https://i.imgur.com/mU4u3uu.png

My custom bmap_process had some issues as well, which I forgot sadly. I will have to look into it.
As I expected that that function may cause some trouble I had included a menu settings variable with which you can disable all bmap_process calls. That affects the main menu, in-level leaderboard and name display though. And people have to contact me first or find that info somewhere. Saw a bunch of refunds because of those issues.

Can you please look into bmap_process again? Something is not right about it. Maybe the fact that it crashes when you edit an fx file live could be a good starting point.
Thank you!!


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