Originally Posted By: AndrewAMD
In that case, use a blank Asset list by default, define your assets entirely in your script with AssetAdd, then use loop(Assets). You can coordinate the assets in whichever way you please.


I tried this approach: In the main() function, I loaded a file with an empty asset list using assetList and then called assetAdd with each of the assets. However, this only added the assets to the GUI, and Assets remains empty with NumAssetsListed == 0 (so of course loop(Assets) does not work).

Could this be a bug in Zorro version 2.03 that I am using?