Hello, first of all many thanks for the support!

The 'specTrans' Shader also looks great, as you can see on the picture:



But what is the ´specBumpTrans´ shader for? This does not seem to work (only color_Map + Tranparenz_Map).
Or am I doing something wrong? I commented it out in the main.c and assigned it to the cube in the WAD:



In addition, I came across yet another problem. The object with the 'specTrans' Sahder takes on no shadow.





The code is only extended by the shadow function:

Code:
///////////////////////////////
#include <acknex.h>
#include <default.c>
//#include <mtlFX.c>
#include <shadows.c>
///////////////////////////////
var shadow_flag = 1; 	// Einfacher Schatten



MATERIAL *mtlSpecTrans = {
   effect = "SpecTrans.fx";
}

MATERIAL *mtlSpecBumpTrans = {
   effect = "specBump.fx";
   technique = "spec_trans";
}


// Startet Schatten bei dem der Schatten einer Entity
// auch auf sich selber geworfen werden kann.
function setShadow() 
{
	if (shadow_flag == 1) // Schatten: Stancil mit Eigenschatten	
	{	
		//		stencil_blur(0);
		pssm_run(0);
		shadow_stencil = 1;
		
		for(you = ent_next(NULL); you; you = ent_next(you)) 
		{
			reset(you, CAST);
			set(you, SHADOW);
			you.shadow = NULL;
		}
	}
	
	if (shadow_flag == 2)
	{
		// Dieser Schatten kann nur aktiviert werden, wenn die
		// Grafikkarte Shadermodel 3 oder höher unterstützt.
		if (d3d_shaderversion >= 3)
		{			
			// Deaktivieren des PSSM um dessen Parameter ändern zu können.
			pssm_run(0);
			//			stencil_blur(0);
			for(you = ent_next(NULL); you; you = ent_next(you)) {
				reset(you, CAST);
				set(you, SHADOW);
				you.shadow = NULL;
			}
			shadow_stencil = 8;	
			// Clip-Werte so nah wie möglich zusammenlegen.
			camera.clip_near = 30;
			camera.clip_far = 3000;
			// Fehlerquotienten setzen, dieser Wert wird durch ausprobieren
			// optimiert.
			pssm_fbias = 0.0005;
			pssm_run(3);		
		}
		else
		{
			printf("Ihre Grafikkarte unterstützt Shader Model 3 nicht!");
		}		
	}	
}







void main () {
	video_mode = 10;
	wait(3);
	sun_light = 0;
	level_load("spec.wmb");
	
	setShadow();
	
	def_move();	
	
	while(!key_esc) {
		
		wait(1);
	}
	
	sys_exit(NULL);
}



A8-Com-v 8.47.1