Originally Posted By: DexLoomer
But what is the ´specBumpTrans´ shader for? This does not seem to work (only color_Map + Tranparenz_Map).

It's the engine shader modification I explained before. I left it there for Dooley. He is working with A7. If the engines specBump works for him, it should work same.

Originally Posted By: DexLoomer
In addition, I came across yet another problem. The object with the 'specTrans' Sahder takes on no shadow.

Entities drawn by the translucent pass do not cast nor receive stencil shadows. Stencil shadows are geometry based, translucent entities are discarded.

I added a technique for solid rendering and fog, the only thing left, I guess.
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