I am wondering if there is an existing script that handles how fast the mouse is moving to determine how fast the character/camera turns.

Here is my current script that handles character pan:

Code:
rotate_angle.x = -20*mouse_force.x*time_step*var_mouse_sensitive;	

c_rotate(my,rotate_angle,IGNORE_PASSABLE|IGNORE_FLAG2|GLIDE|USE_POLYGON);



In this case, var_mouse_sensitive is set to 0.5 by default.

Am I missing something important?

Some players feel like the faster you move the mouse, the slower the character pans...

Last edited by Dooley; 06/04/19 07:20.