Jap .. maybe it's the Gamestudio versions. But I found out something interesting. If I make the 'power' value very small, the SpecularMap value gets much stronger. grin

Code
MATERIAL* mtl_specBump =
{
   effect = "specBump.fx";
   specular_blue = 255;
   specular_green = 255;
   specular_red = 255;
   power = 0.5;
   flags = PASS_SOLID;
}

[Linked Image]
I had not tried that before. I had always made the value higher.

Is still strange, right?


Last edited by DexLoomer; 06/15/19 08:19.

A8-Com-v 8.47.1