Jap .. maybe it's the Gamestudio versions. But I found out something interesting. If I make the 'power' value very small, the SpecularMap value gets much stronger.
MATERIAL* mtl_specBump =
{
effect = "specBump.fx";
specular_blue = 255;
specular_green = 255;
specular_red = 255;
power = 0.5;
flags = PASS_SOLID;
}
I had not tried that before. I had always made the value higher.
Is still strange, right?