For third person game, I make house models in blender, and export the houses out of Blender in obj, or fbx, import into med to create mdl, and in Wed I click on polygon in wed’s model settings. The house, it’s UV map and textures come in OK grin.

The problem is when Player walks in the house, part of his head or his arms can go thru the walls. I remember this was a bug at the engine I think years ago when players got near walls in third person view.

Does anyone use that uses blender have a fix for this problem I would really appreciate to know