Hi Dooley

Thanks for that info I will try that. Rreally appreciate your reply! Thanks!

I have no problem making characters and assets in blender and bringing into the game engine but buildings it seems that I have to use the solidify modifier at least .04. or else the walls of houses are transparent.

You mentioned you make models in blender. Could you please share your thoughts on creating buildings in blender for 3dgs? I am exporting OBJ and also has tried export as FBX(ascii), UV maps come through OK and also the baked texture map,

But again I have this problem of invisible walls unless I use the solidify modifier.

Any tips or thoughts on this are appreciated.

Can I upload or send you 1 .blend building, so you can see what I’m talking about?


Than
ks!





Last edited by sitrep; 09/26/19 16:29. Reason: Blend file