You need a TEXT or PANEL Object and use the target_map Pointer or bmap Pointer (View)

Code
BMAP* bmap = bmap_for_entity(yourEntityPointer, SkinNumber);
TEXT* txt = txt_create(….);

txt.target_map = bmap;
view.bmap = bmap;


EDIT: Or Draw_obj… and bmap_rendertarget

Last edited by Ayumi; 10/29/19 12:33.