Hi everyone, just wanted to show my A8 gamestudio environment work, The Valley. I made all the textures, models, animations, shaders (with help from Txesmi and Superku) , level design and music. I spent a long time on the framework, and only a few months putting the level together. Its mainly for my art portfolio, I'm actively looking for anything game art related. Take a look and let me know what you think.

There is alot going on under the hood, and I dont want to make a big wall of text but ill list some things that I've achieved through trial and error and help from this forum.


- trees and foliage have vertex sway through shader
- object dithering to simulate a brute force fade away on distance to camera, so that objects in the solid pass can stipple away when far away
- soft shadows that fade in the distance
- Transparent/translucent water with distortion, foam mapping, wave strength, planar reflections
- The Hero shader: Diffuse shading, normal mapping, specular (specular tightness as well), Rim lighting, fake subsurface scattering, baked AO which intensifies in shadow, translucency and self translucency, blurry/sharp transulency, jiggle vertices using spring particles (hair, clothing, not a full cloth simulation though). The hero shader can also do Colored self shadow on translucent parts!
- terrain shader with up to 8 textures, each texture can have a normal map for normal map shading, and a specular using the normal maps Alpha
- Emulated particles that can cast shadows (hard) and receive shadows
- Post processing, pixelation, broken glass, and even my own brute force AO (looks kinda terrible, but was fun)


Just wanted to thank all of you active developers here that helped me, and helped keep this forum alive. Thanks for taking care of me for this long, and I'm always amazed at the great work you all make here.

[video:youtube]https://youtu.be/8qtPu7-JLjU[/video]


Last edited by jumpman; 11/08/19 23:36.