i have it laugh
Code
ent_buffers(ent_level,0,0,&vbuffer,&ibuffer,NULL) ;	
v1.x = vbuffer[ibuffer[3*hit.triangle  ] ].x;
v1.y = vbuffer[ibuffer[3*hit.triangle  ] ].z;
v1.z = vbuffer[ibuffer[3*hit.triangle ]  ].y;


now i have the problem to convert the triangels to a normal vector tongue


meine website mit 3dgs sachen =) //noch nicht ganz umgebaut ^^"
http://flashbreaker.com/home.html
und mein YT channel mit diversen game entwicklungs videos, vor allem shader zeugs
https://www.youtube.com/user/tagimbul/videos