function Triangle_to_normal( VECTOR* n, VECTOR* v1, VECTOR* v2, VECTOR *v3) { VECTOR A,B; vec_set (A,vec_sub (v2, v1 )); vec_set (B,vec_sub (v3, v1 )); n.x = A.y * B.z - A.z * B.y ; n.y = A.x * B.z - A.z * B.x ; n.z = A.x * B.y - A.y * B.x ; vec_normalize(n.x,1); }
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