hello laugh
i work on a movement. i load the level as a MDL file and set the POLYGONE flag.
the special on this movement is, i rotate to the face normals and calculate ,my own hit.nx with ent_buffer, then i dont have strange normals on face edges.
now is the problem, if i move around with c_move, i "stuck", i can get out of this stuck if i use the rotation.
but why i stuck? and how i can fix it?

example
https://www.dropbox.com/s/us1aeo56uh29obi/movement%20problem.7z?dl=0
keys:
A D = rotation
W S = move forward backward
R = reset the my.pan rotation
Space = jump

greets tom

Last edited by tagimbul; 12/30/19 19:00.

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