///////////////////////////////
#include <acknex.h>
#include <default.c>
///////////////////////////////
ENTITY* slayt_ent;
#define image_type skill1
#define landscape 1
#define portrait 0
action slayt_ent_act()
{
my.ambient=100;
wait(1); //wait for the morphing
var scale;
var width = my.max_y * 2; //the actual width and height
var height = my.max_z * 2;
while(1)
{
if(width > screen_size.x) //depending on what needs to fit into the screen
scale = screen_size.x/width;
if(height > screen_size.y)
scale = screen_size.y/height;
vec_fill(my.scale_x,scale);
wait(1);
}
}
int level=0;
function level_load_sample()
{
if(level==0)//landscape sample
{
if(slayt_ent!=NULL)
{
ent_remove(slayt_ent);
}
slayt_ent=ent_create("slaytent.png",vector(100,0,0),slayt_ent_act);//create slayt_entity (slaytent.png)
ent_morph(slayt_ent,"wall_landscape.jpg");// change wallpaper
slayt_ent.image_type=landscape;
level=1;
return;
}
if(level==1)// portrait sample
{
if(slayt_ent!=NULL)
{
ent_remove(slayt_ent);
}
slayt_ent=ent_create("slaytent.png",vector(100,0,0),slayt_ent_act);//create slayt_entity (slaytent.png)
ent_morph(slayt_ent,"wall_portrait.jpg");// change wallpaper
slayt_ent.image_type=portrait;
level=0;
return;
}
}
function main()
{
fps_max=75;
video_mode=9;
video_screen=2;
wait(3);
level_load("");
set(camera,ISOMETRIC); //needed to have a flat projection
camera.arc = 53; //the estimated arc for the same height/screensize dimension
level_load_sample();
on_enter= level_load_sample;
while(1)
{
draw_text("Press Enter to change wallpaper",screen_size.x-500,20,COLOR_RED);
wait(1);
}
}