I'm currently working on an (open-source) lightweight 2D game development library. Basically it's a lite-c plugin full of command methods that will have all the features needed to quickly and easily create 2D games. So far everything is going very well and it currently includes : Topdown Gameplay, Platformer Gameplay, New 2D collision system, 2D Simulated Camera System, Parallax background/Foreground system, and many other easy to use 2d features.

I'm now creating various other features and there are some things I would like to add but am unsure how to actually code.

I need to know if there's a way to add special effects to panel/bmaps.
* Is there a way to apply a shader to a pure 2d object. (Panels/Bmaps) (No 3D Level) (No 2D View Entities)
* If I wanted a panel to have a waving effect (Such as being underwater or other similar ideas), how would I code/apply those things to actually affect the panel/bmap?
* Does anyone have a working 2d shader or working code effect that alters/affects a 2d panel/bmap?


Last edited by Evo; 04/21/20 15:16.