I just can't seem to get that code to work the way I need it to. I think I need an actual 2d shader for testing it.

2D MATERIAL EFFECT (Need a real 2d shader)
It needs to be applied and to add the material effect to the panels bmap/window of the panel that's targeted.
(Something that actually affects the panels image automatically once applied.

It would be greatly appreciated If anyone with knowledge of this can create a basic working example.

If I use :
bmap_process ( sprite_A, player_pan.target_map, mtlEffect );
How do I target a panels (bmap/window sprite) and apply the effect directly to the image?
How can I get the view materials to work with this method?

Last edited by Evo; 04/21/20 18:29.