Hello everyone!

Some progress on my RTS "Tactics of World War One".

[Linked Image]
Another picture from the first level. Nothing groundbreaking new to see here. Amongst other things a new grass shader for "tilting" the grass away from the camera to make it look denser. I pulled this technique out of a GDC talk about vegetation.
The effect is subtle yet quite effective.

[Linked Image]
This picture shows the third level (or maybe fourth, depends if I add an additional mission prior to this one) in the game. The level is set in a partially destroyed forest with several trenchlines the player needs to fight through. This time I did not hide the HUD so you can get a better impression of the gameplay.

As always: Still WIP but feedback is highly appreciated!

Last edited by Jerome8911; 04/25/20 18:08.

Visit my indieDB page for Tactics of World War One

Or download Scheherazade's Journey, made for the A8 Winter 2020 Game Jam