Thank you! laugh

I also read that in previous versions imgui used square instead of a checkmark, maybe I could try to find older version.
What about image filtering, what do you think? Will that also require building own dll?

Edit: I think I found old version of RenderCheckMark function (if someone interested)
Nope, it doesn't work... So I left the checkmark as it is, tried to draw X but failed grin

And for disabling linear filtering, indeed, changing D3DTEXF_LINEAR to D3DTEXF_NONE in imgui_impl_dx9.cpp works.
Code
g_pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_NONE);
g_pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_NONE);

Last edited by 3run; 04/29/20 15:37. Reason: compiled my own .dll

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