Glad it helped!

By default push and group are set to 0 for all entities... So make sure to set them high for all obstacles.
Because c_move with IGNORE_PUSH will ignore everything with same or smaller push and group values...
Code
#define OBSTACLE_GROUP 10

void main()
{
	level_load("level.wmb");
	
	if(level_ent)
	{
		// we set group/push for level blocks
		level_ent->group = OBSTACLE_GROUP;
		level_ent->push = OBSTACLE_GROUP;
	}
}


Greets!


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