UPDATE!
Quote
-added collision masks for collisions between cct and rigid bodies (GROUP_NON_COLLIDABLE, GROUP_COLLIDABLE_NON_PUSHABLE, GROUP_COLLIDABLE_PUSHABLE)
-added workaround for sliding slope bug with normal.z jerking! (in order to make slope slidable set it's FLAG8 in WED and its slope angle should exceed slope limit)
-increases skinwidth for cct to 1 quant
-updated executable



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