Hey 3run,

Very well rounded controller, actually. Only thing you might want to look in to is moving platform acceleration and air drag.

You can see that on the moving platform; when player jumps while it's moving with the platform, it suddenly stops and jumps in-place, forward movement is not taken in to account. You do not want it to keep that exact same velocity all the way through the jump though, it should degrade over time after you lose contact with the platform, otherwise you would land exactly on the same point in the platform as you started your jump, while the platform has moved. That degradation over time is the air-drag(plus also the fact that platform is not pushing you anymore)

Also, have you considered updating the physx plugin to latest physx versions?

Last edited by Quad; 05/31/20 13:43.

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