Hey! Thank you for your feedback! laugh

I didn't really think about adding air drag on platforms, but it should be easy (if it's gonna be needed).
Also, platform rotations aren't affecting cct, this shouldn't be really hard to add too (in newer physX sdk this should be handled automatically I guess).
Originally Posted by Quad
Also, have you considered updating the physx plugin to latest physx versions?
Do you mean the latest physX plugin source code, or do you mean SDK 4.1?

Anyway, I couldn't compile physX plugin source code (from the download page), so I used the community version which was made by HeelX.
This means that I can't update my template to use the latest plugin source code with cloth support.

As for updating the whole thing to support SDK 4.1, I don't really see any reasons to do that (would be really time-consuming and pointless).
I'm not even sure that anyone needs all the contributions I'm making lately. grin It feels like throwing everything into the pitch-black pit...
I'm just creating something for myself (projects I have in mind) and sharing it so far. Also learning other engines, so in near future, I might stop using acknex.

Greets!


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