Originally Posted by Quad
Shame really, i just wish oP Group(or whoever owns the engine now) would just release the source code without the parts they can't release. Although it would be nice to have but don't really need lite-c compiler or editor sources.
I think getting rid of lite-c and making it (at least) pure C would be much better. And as for editor source code, I think no one really needs WED, MED, GED, SED crap nowadays... But yet, jcl doesn't really care about the engine's future, I think he just accepted that it's dead and focused on Zorro thing instead... :sad:

Originally Posted by Quad
I have like 3 separate editors for a8 that i abandoned for either the same reasons you don't want to create a physx 4.1 wrapper, or some engine limitation being a roadblock, especially renderer and limited resource management aspects makes it hard to do what i want to do. Last thing i remember was that cubemaps were loaded without mipmaps even if the texture was mipmapped, and kludging it from the side is not something i really want to do.
100% I agree with you... gamedev itself is pretty hard in general, I read/see a lot of successful developers losing their motivation overtime on their projects, cause it's not just fun as it used to be at the start... With acknex, this multiplies with endless "underwater rocks" and this just kills all your hope to get something working properly... It's just an endless suffer and struggle grin


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