Ok, here are 4 more early screenshots from my lite-c open world desert treadmill scenario.
Loading/Unloading routines of hmps and MDLs now work very reliable. Borders of hmps are are not visible.

Desert size 10x10 Tiles. For testing.
Tile size 8192 quants.
Pics of big (Ayers rock like :-)) montain shows seamless positioning of 2 tiles which had been created with mirroring meshes.
By mirroring neighboured tiles you can create big mountains or deep valleys .

Model and Action selector from positionig script work well.

Note: this is a open world engine still in early development status. There is still a lot of stuff to be optimised.

My goal is an engine which offers an open world game engine for everybody with at least the graphical quality of morrowind.
And in lite-c for A8 Gamestudio.

I will publish a demo world in some weeks.


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Best wishes !

NeoDumont