Ok, I allowed myself to open a seperate thread for my open world project (NeoMill9 script engine now)

Report:

Entering a new tile by player with objects now faster and more reliable.

Wrote a small tool that can read all .mdl .bmp. tga or .wmb filenames from a directory and creates a txt file with these names. The text file can then be read into a Lite-c function/string and be used for selecting an object (e.g. tree.mdl) to save it at a certain position in the Neomill9 world.

Two screen shots:

First one shows a view from starting (initial) tile on neighboured tiles of the tile treadmill without any fog or clipping. Borders of the 9 tile treadmill can be seen.

Second one (teaser pic) shows scenario on tile 4/5 and 5/5 all created/loaded by script.

[Linked Image]

[Linked Image]

Best whishes !

NeoDumont


Last edited by NeoDumont; 07/29/20 02:06.