@Superku Did you use a renderer library? If so, which one?

Past years I built my own renderer in C++ and DirectX11, but I felt like I was limitting myself and in the need of learning to program again at the same time, C++ is great but not easy to master. So I decided to look for other tools and tried many, too many indeed, but did not really get convinced by any. Right now, I am digging into RayLib: an open source, multiplatform, OpenGL based renderer written in C @3Run showed to me some time ago. It is far from been a super-pro game engine but the frustration caused by going from liteC to C is practically non-existent and I have lots of programming fun with it; the main reason I came to these parts at the end. I recommend trying it out if any of you are in the same frame of mind as me.