Hmm thats an interesting idea, I can look inside the windows.H to see if I can find anything, thank you Dooley!

Currently "on_d3d_lost " and "on_d3d_reset" dont fire off before the "3d hardware reset failure" error, so I cant find a way to intercept that error by switching the stages off before the wakeup during a screensaver. I was testing some other people's simple level files with a simple post processing chain, and the error happened even there when waking up from a screensaver.

Acknex/DirectX is having trouble recreating textures linked in a stage, whether its a TargetMap or an explicitly created bmap attached to a view frown

Please let me know if anyone has a workaround for this, outside of not using a render chain altogether.