// max amount of ship modules
#define MODULE_MAX 6
// rename those with your ship parts
#define MODULE_ONE 0
#define MODULE_TWO 1
#define MODULE_THREE 2
#define MODULE_FOUR 3
#define MODULE_FIVE 4
#define MODULE_SIX 5
ENTITY *ship_module[MODULE_MAX]; // max 6 modules
void create_ship_modules()
{
ship_module[MODULE_ONE] = ent_create("modul_a.wmb", pos, NULL);
ship_module[MODULE_TWO] = ent_create("modul_b.wmb", pos, NULL);
ship_module[MODULE_THREE] = ent_create("modul_c.wmb", pos, NULL);
ship_module[MODULE_FOUR] = ent_create("modul_d.wmb", pos, NULL);
ship_module[MODULE_FIVE] = ent_create("modul_e.wmb", pos, NULL);
ship_module[MODULE_SIX] = ent_create("modul_f.wmb", pos, NULL);
}