I have a question about the way objects are loaded in the engine. It appears that objects load in the order they appear in the level tab in WED. This seems logical and self evident, but I cannot find any place in the manual that states this as a fact.

I have been testing a mapping function that relies on objects being sorted in this manner, and using ent_next to assign a skill value in the same order. It works 100% of the time right now, so I am assuming this is a "feature" of the engine. But I would like to know for sure before moving forward with this function.