typedef struct _smpCube { LPDIRECT3DCUBETEXTURE9 ShadowMap; } SmpCube; SmpCube* SmpCubeObj; // Cleanup if(SmpCubeObj->ShadowMap != NULL) { ((LPDIRECT3DCUBETEXTURE9)SmpCubeObj->ShadowMap)->Release(); SmpCubeObj->ShadowMap = NULL; }
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